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Live-play D&D · Black Dragon RP

The Kingdoms
of Tribus

Three Kingdoms, One Rising Shadow.

During the height of the COVID-19 pandemic, what began as a weekly tabletop escape with friends quietly grew into something far larger — a three-plus year live-play D&D campaign that took on a life of its own.

Starting in 2021, the adventure was streamed live on Twitch before being edited and uploaded to YouTube, eventually spanning over 50 episodes of The Kingdoms of Tribus and a companion mini-campaign of 7 episodes titled The Sell-Swords of SoHir. Both series are set in the same universe and roughly the same era, but follow entirely separate groups of heroes on diverging paths, each unknowingly bound to the same unfolding crisis.

Tribus is a continent divided among three distinct kingdoms: Amma, Ujat, and Patrium. For nearly a century, these nations have coexisted under a fragile but genuine peace, born from three rulers who recognized that prosperity demanded cooperation over conquest. Each kingdom developed its own culture, governance, and faith. Amma is ruled by the iron-fisted King Eir, known for its military might and tactical innovations, promising safety and protection to its citizens — especially those who can afford it. Ujat is known for its thick forests and vast desert plains, defined by a deep connection to nature and the mystic world beyond. Patrium wages a quieter war on its own soil, its military stretched thin against an ever-encroaching tide of undead.

Early in both series, the adventurers begin piecing together a threat far beyond any regional dispute. The Shadow Queen, an ancient and immensely powerful Lich, has been moving in the dark for some time. Two of Tribus's three kings have already fallen under her corruption, their courts poisoned from within. The one ruler who dared stand against her paid dearly — his kingdom ravaged and his people scattered. What began as a collection of strangers — forest scouts, military engineers, wandering blades — must now reckon with an evil that answers to no border.

As Game Master for every session of The Kingdoms of Tribus, I was responsible for the full creative architecture of the world: designing all maps, building the lore from the ground up, and driving a continuous weekly narrative across three-plus years. My job was equal parts worldbuilder, storyteller, and improviser. I crafted scenarios layered enough to satisfy deep engagement while staying nimble enough to respond to five or six exceptionally creative players who never went where you expected them to. Every session demanded something new. That, frankly, was the best part.

Sounds of Tribus

One of the themes that tied this campaign together was the history of Amma and specifically a group of Heroes called the Vindex Populi. Atlas the leader, Avalanche the muscle, Onyx the spellcaster, Valor the moral compass and healer, and Sonya the wildcard druid.

These are scripts I wrote that tried to tie some of the past in with the present. I was just going to present them as a found book but someone offered to read and record themselves as VO practice. I added some ambiance and the results are amazing.

Open the full library on SoundCloud →

Handouts from the table

Maps, journals, items, and locales handed to the players over three-plus years of play. Click any image to enlarge.

Continental map of Tribus
Tribus Full Map. Welcome to the world of Tribus. This was digitally drawn using different supplemental art brushes and elements. This is one of the first handouts of the campaign from 2020.
Hand-drawn map of Ora, the fortress city of southern Tribus
Ora — The Fortress City in the South. This was hand drawn first and then digitized. This is the only map I have ever hand drawn but I like the experience of it, but I like the forgiveness and editing available when you use Photoshop and Illustrator.
Regional map of Northern Amma
A regional map of Northern Amma when the party was traveling here exclusively for a long while.
Roteburg city map
Roteburg, a city in central Amma and a city steeped in a rebellious history. This was the formal capitol of Amma before the Eir family took dominant control over the kingdom.
Shop signs from Cicatriz
These are shop signs from Cicatriz, an island inhabited by pirates and traders. Not officially in Amma, Udjat or Patrium, it is a haven for the drifters and troublemakers. Betty Boom was a key supplier of specialty goods such as black powder. Swanky Knickers features a fighting pit where one of the Pirate Leaders of the island holds court and kicks butt.
Mountain pass guide book pages
Travelling in the snowy peaks of Southern Amma is risky, but without a guide it is downright deadly. This is the guide book of a retired guide.
Al Sedir, capital of Udjat
Al Sedir is the capitol of Udjat and a very magical place. My stance on Generative AI images like this one has changed and changed again over the years. For fast personal one-time use situations, there is nothing like it. If a budget and time exists, then I would prefer these images become a starting point to convey my ideas to a traditional artist.
Boltzmann's journal page on illithids
Boltzmann's journal — Illithids tried to turn one of the players but during one of the best arcs of the campaign, the party was able to collectively pull together and save Boltzmann from becoming more squid-like.
Skull and tentacles sigil of the Black Hive
Skull and tentacles mark of the Black Hive. The Illithid collective hiding in plain sight.
The Bennu polearm
The Bennu polearm, this was the weapon of a Udjatian Paladin and champion of Sister Eva. This was the opening arc of the YouTube campaign and I really enjoyed stepping out of Amma and exploring the more magical and wild Udjat. The party walked away from a red dragon on fairly good terms after this arc, which was very surprising.
Feywild ring item card
The Feywild ring was lost to a player that vanished early on. I bet she's taking over the Fey realm as we speak.
Bag of holding handout
This could have changed the course of the campaign. I gave a magical bag of holding that was made by a very unorthodox enchanter. He got it partly right. The party tested the item with a nearby sausage because they were unwilling to lose anything of importance until it was tested. The bag from then on became a Sausage Bag of Holding and whenever anyone reached into the bag, they pulled out a copy of that hot and fresh sausage. To think, they were going to test it first with a gold coin.

The opening trailer

A first look at Tribus — the three kingdoms, the rising shadow, and the heroes caught in the middle.

Want the full series? Visit Black Dragon RP on YouTube →

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